In order to make the ocean look more like a sloping desert, we need to adjust the settings, and for the fog to dissipate naturally a low setting of 0.3 set to 'Constant' should give the effect we need. In order for the fog to work effectively, I resize the ocean to be very large in the scene at a 45-degree angle to our vehicle. Simply click on this to generate an ocean plane. By selecting the Maxwell shelf we can access the new Maxwell Ocean tool. In Maxwell Render, the first step we need to take is to create a large expanse of background desert for our scene to take place. We will also go through the process of creating a foreground with rocks and trees, a distant background using the Maxwell Ocean tool, creating depth with the Maxwell Fog Emitter, and finally we will bring all of these elements together using HDR lighting. In particular we will be looking at how to create a variety of materials from pearlescent paint, carbon fiber and metallics using Maxwell Render's Material Editor. ![]() In this tutorial I will be following on from the modeling tutorial in last month's issue by texturing and compositing our futuristic desert racer. ![]() ![]() Learn how Rory Björkman crafts this angular desert-racing sci-fi vehicle, from initial concept sketches to a Maya model ready for texturing
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